An exquisitely drawn tale of vengeance, blood, and sex from creator of the classic samurai comic Blade of the Immortal! A mysterious murder takes place in a shopping arcade in China, while in Japan...
Fujita has drifted through middle school aimlessly, unable to find friends or anything that can hold his attention. Then, one day, he's attacked by a gang and saved by a mysterious man. But this is...
Fujita has drifted through middle school aimlessly, unable to find friends or anything that can hold his attention. Then, one day, he's attacked by a gang and saved by a mysterious man. But this is...
Fujita has drifted through middle school aimlessly, unable to find friends or anything that can hold his attention. Then, one day, he's attacked by a gang and saved by a mysterious man. But this is...
In 1991 Julie Doucet abruptly packs her bags and moves to New York City. Trouble follows: a jealous boyfriend, insecurity about her art, worsening epilepsy, and a tendency to self-medicate with boo...
Let the shokugeki begin! Soma has challenged Totsuki graduate Chef Shinomiya in order to prevent Megumi's pending expulsion. However, thanks to a condition levied by Gin Dojima, the match turns in ...
To celebrate serialized comic books (and the awesome stores that sell them!), BRIAN K. VAUGHAN and MARCOS MARTIN have no plans to ever release a collected edition of their Eisner-nominated miniseri...
The rivalry between The Flash's original Rogues and the newer Rogues has ignited into a war that may destroy Keystone City and kill the Scarlet Speedster! The Rogues turned heroes get their minds r...
The Fastest Man Alive clashes with his Rogues Gallery, including Zoom, Captain Cold, Mister Element, Mirror Master, Trickster and more! This new title collects THE FLASH #201-213!
In 2000, writer Geoff Johns took over THE FLASH and redefined a comic book icon for a new generation. Now reexperience Johns' unforgettable five-year run in these stunning tales of Wally West, the ...
In these stories from THE FLASH #177-188, THE FLASH: OUR WOLRDS AT WAR #1, THE FLASH SECRET FILES #3 and DC FIRST: THE FLASH/SUPERMAN #1, Wally West finds himself without his super-speed in a darke...
This CONVERGENCE collection stars Batgirl, Nightwing, The Question and many more, as they fight in a gladiator-style competition to see which worlds will live...and which will perish! This book als...
GORGEOUS COMIC ADAPTATION OF MOORCOCK'S WORLD-RENOWNED CULT FANTASY SAGA! Elric of Melnibon , is exiled from his home and cursed to walk the land under the influence of the god of chaos, Arioch. Wi...
Long live the Eternal Emperor! Two thousand years from today, the planet has been transformed by science, technology and war. The centuries have not been kind to the Earth's own undying warrior, b...
Ferals presents a 21st Century werewolf drama - complete with violence, sex, and the most ferocious reimagining of the classic mythology ever created! Dale Chesnutt has lost all control. The feral ...
Prepare for a ten issue vampire epic on the bayou from the writer of the A Song of Ice and Fire novels! From the New York Times Best-selling author, George R. R. Martin, comes a tale of vampire cla...
In these tales from the early 1960s, Hal Jordan faces new dangers as the Green Lantern of Earth, including Star Sapphire, the Tattooed Man, Hector Hammond, Black Hand, Sonar, the Shark and others, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '