Comics horror veteran Mike Wolfer writes and illustrates a powerful new chapter in the Crossed saga! After admitting two women into their defensible stronghold atop a collapsed bridge, an uneasy al...
New York City, 1985. Wildstyle graffiti covers subway cars. Koch is mayor. Drugs and crime rule the streets. A terrifying plague is brewing in the shadows. As the populace loses faith in the police...
Superman and Booster Gold travel back in time to verify the claims that Kal-El's father somehow survived the destruction of Krypton. What they find, though, is a vastly different world than history...
As Superman's allies gather to address the looming threat of Mr. Oz, another Squad seeks revenge against the Man of Steel-one that includes Eradicator, Cyborg Superman, Metallo, Mongul and Zod! Tyi...
In these stories from ACTION COMICS #967-972, Lex Luthor is under attack--and only Superman can save him! When the world's most ingenious scientific mind took on the mantle of Metropolis' new Man o...
Grant Morrison's run on ACTION COMICS reaches its conclusion with this new hardcover collecting issues #13-18 of the series. The Multitude returns, and Superman must face them on Mars! Then, the Ma...
In these stories from ACTION COMICS #25-29 and SECRET ORIGINS #1, the Man of Steel features a BATMAN: ZERO YEAR tie-in as a cocky young Superman battles the forces of nature to save Gotham City! Th...
In these stories from ACTION COMICS #36-40 and FUTURES END #1, the deck is stacked against Superman when Smallville is poisoned by dark magic and ancient horrors! Can Superman figure out what's goi...
In these stories from ACTION COMICS #41-47 and the Sneak Peek story from CONVERGENCE: SUPERBOY #2, Clark deals with a society that no longer trusts him as he fights off a monstrous army that's tryi...
Superman is becoming desperate to regain his powers in these stories from issues #48-52! The situation is dire, as he must rescue his fellow Justice Leaguers and save the lives of the soldiers faci...
The Teen of Steel decides it's time to become more proactive in his battle against evil, and the H.I.V.E. agency is the perfect place to start! But as Superboy and the Teen Titans get closer to the...
In these 1980s tales from THE DARING NEW ADVENTURES OF SUPERGIRL #1-12, Supergirl relocates from Metropolis to Chicago-and meets evil in new forms, including the villainous Psi! Plus, while battlin...
From legendary writer/artist Neal Adams comes a threat so epic it will take more than one Man of Steel to handle it in this new 6-issue miniseries! Superman is facing his worst enemies as terror is...
To stop Doomsday, Superman fought to the bitter end. But now a new threat surfaces inside Superman's body! Collects SUPERMAN/WONDER WOMAN #8-12 and ANNUAL #1, plus SUPERMAN/WONDER WOMAN: FUTURES EN...
Written by Kim 'Howard' Johnson & John Cleese Art and cover by John Byrne & Mark Farmer Get ready for SUPERMAN: TRUE BRIT, an original hardcover graphic novel with a new take on the Superma...
Written by STERLING GATES, GEOFF JOHNS & GERRY CONWAY Art by JULIAN LOPEZ, FERNANDO DAGNINO, JAMAL IGLE, PHIL NOTO & OTHERS Cover by PHIL NOTO Members of the Superman and Batman families co...
The truth is out and now the world now knows Superman's secret identity as Clark Kent. After losing his powers, Superman needs all the support he can get and, luckily, the Amazonian warrior Wonder ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '