In this new collection of stories from DETECTIVE COMICS #8-12 and DETECTIVE COMICS ANNUAL #1, Batman must face the madness of the Mad Hatter, and then take on the Talons of the Court of Owls! But e...
Who - or what - created this twisted vision of the Dark Knight's hometown? As far as anyone knows, Gotham City is and always has been a crime-free utopia, patrolled by the white-clad Batman and his...
Batman finds himself knee-deep in a new mystery involving a deadly new narcotic in Gotham City. Can the Dark Knight stop the threat before the entire town finds itself embroiled in a deadly gang wa...
Gotham City is descending into chaos at the hands of Anarky and his quest for revenge on both the villains and protectors of the city in these tales from DETECTIVE COMICS #35-40, DETECTIVE COMICS: ...
Get ready to ride with the GCPD in these epics from DETECTIVE COMICS #41-47 and the Sneak Peek story! With a new Batman on patrol, Harvey Bullock is leading a Bat task force-but can he be trusted? ...
In these tales from issues #47-52, a case from Jim Gordon's past may decide the future of Batman. And Gordon must balance the new freedom he has as a superhero with his belief in the system he help...
The Dark Knight faces deadly foes including Poison Ivy, Clayface and the Penguin in these stories from DETECTIVE COMICS #13-18. This volume also includes chapters from the epic 'Death of the Family...
Who - or what - has created this twisted vision of the Dark Knight's hometown? As far as anyone knows, Gotham City is and always has been a crime-free utopia, patrolled by the white-clad Batman and...
Get ready to ride with the GCPD in these epics from DETECTIVE COMICS #41-47 and the Sneak Peek story from CONVERGENCE: JUSTICE LEAGUE OF AMERICA #2! With a new Batman on patrol, Harvey Bullock is l...
The next big DETECTIVE arc explodes here as the League of Shadows goes from mysterious rumor to deadly fact! With two new members on the team, Azrael and Batwing, will the Dark Knight's squadron of...
Everyone in Batman's orbit is broken somehow - some more than others. For Clayface, keeping the pieces of his psyche together has been a years-long struggle...and it's a war he may be about to lose...
In the aftermath of the last stand of the Gotham Knights, Batman, Batwoman, Red Robin, Orphan, Azrael, Batwing and company took down a monster they helped create. How will they deal with the physic...
Alfred Pennyworth...attacked at Wayne manor! Who's hunting those closest to Batman? Commissioner Gordon calls in the Dark Knight Detective when there's a murder at the Gotham City Aquarium-staged t...
In these stories, Ra's al Ghul creates a league of Batman-like assassins in the far future; Batman takes on Al Capone in the 1920s; the Batman and Harvey Dent fight over the love of a ballerina in ...
The 1940s tales that cemented Batman's reputation as the world's greatest crime-fighter, including the Caped Crusader's run-ins with the Joker, the Penguin, Two-Face and more! Collects DETECTIVE CO...
In these classic tales from the 1940s, the Dynamic Duo faces off with The Joker, the Conjurer, the Penguin, Two-Face, Tweedledee and Tweedledum and more! Collects BATMAN #8-11, DETECTIVE COMICS #57...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '