Kodansha Comics' reissue of one of the true classics of manga continues, as Neo-Tokyo's resistance agents and government forces race against the clock to find the child with godlike powers before h...
By Mizuki Kawashita Synopsis: Events whirl around the impending debut of Junpei's new movie, from kidnappings to quarreling couples to the struggle to pull in an audience! Then there's the big ques...
Regarded by many as the finest work of graphic fiction ever produced, Akira is a bold and breathtaking epic of potent narrative strength and astonishing illustrative skill. The lives of two streetw...
All groups are heading toward the center of action-Yokohama. However, when Roshuku, Ryomou, and Ryubi get there, they are surprised to find Kannei waiting for them-wearing Ryofu's magatama. Will th...
Now that the evil Count has been killed and dragged to Hell by the demon lords of the Godhand, Guts, the Black Swordsman, hooks up with his former benefactor, the mercenary Gambino. But it's a dead...
Griffith, charismatic leader of the elite mercenary Band of the Hawk, has seen better days. His fearless champion, Guts, has left the Band, defeating Griffith in personal combat as his ticket out. ...
By Hiroyuki Takei Synopsis: The Karakuri D ji were designed by Dr. Dunstan to discover which is stronger: ultimate good or ultimate evil. With Ultimo and Vice leading the way, the galactic war bet...
The Band of the Hawk-what's left of them-are on the run, Guts and Casca having rescued the Hawks' leader, Griffith, from the horrors of the King of Midland's dungeons. Starved, tortured mercilessly...
The once unbeatable Band of the Hawk is smashed, and their former leader, Griffith, has made an unholy pact with the demon lords of the Godhand, sacrificing his former troops to resurrect his cripp...
By Takehiko Inoue Synopsis: As a deaf-mute young man coming of age in a remote seaside village, Kojir 's innate ability with the sword is compelling him to strive to become even better. This drive...
Warrior supreme Guts has been marked for sacrifice to the armies of the damned, and now he has the blood of a village of possessed children on his hands, a horde of elf-demons straight out of a fai...
Renegade devil-slayer Guts, the Black Swordsman, may be the bane of the demonic realm, but the citizenry of Midland, the kingdom he formerly served, aren't exactly members of his fan club, either. ...
TITLE: We Were There, Vol. 5 By Yuki Obata Synopsis: In love, timing is everything. If you can't convey your feelings at that crucial moment, Even fate will pass you by.
The bewildered and near-mad Casca, former captain of the Band of the Hawk-and former lover of Guts, the Black Swordsman-has been adopted by Midland's pagan cults as a witch, due to her demonic Mark...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '