In this new collection of stories from issues #19-23 and SWAMP THING #23.1: ARCANE, Swamp Thing meets the mysterious Capucine and encounters the Sanctuary of the Green Leaves! Then, the mysterious ...
Written by Alan Moore; Art by John Totleben, Rick Veitch, and Alfredo Alcala Returned from his sojourn to hell, Swamp Thing discovers that his girlfriend Abby is being persecuted for their 'unnat...
Alec Holland learns that the mantle of Avatar evolves over time, and when the Parliament of the Green decides an Avatar's time is at an end, a new one must be raised. If Alec fails the Seeder's cha...
Written by Alan Moore, Steve Bissette, and Rick Veitch; Art by Rick Veitch, Alfredo Alcala, John Totleben, Steve Bissette, Tom Yeates; Cover by John Totleben The concluding trade paperback collec...
Enter the Sureen: an avatar of the Green worshippers who live to serve Swamp Thing. They offer to turn Alec human once more, but what will happen to his almost all-powerful body? He and his compani...
Written by Rick Veitch Art by Veitch & Alfredo Alcala Cover by Veitch & Tom Yeates Picking up where Alan Moore's run leaves off, SWAMP THING: REGENESIS collects SWAMP THING #65-70, the firs...
In these stories from issues #35-40, ANNUAL #3 and SWAMP THING: FUTURES END #1, Swamp Thing is about to meet the avatar of a whole new Kingdom whose impact on the lives of all runs deep: the Machin...
Written by Rick Veitch Art by Veitch & Alfredo Alcala Cover by John Totleben Rick Veitch continues his run on the series that helped lay the foundation for the Vertigo line in this new trade p...
Written by Rick Veitch, Jamie Delano and Stephen Bissette Art by Rick Veitch, Alfredo Alcala, Tom Mandrake and others Cover by John Totleben Collecting issues #77-81 of the series that helped to l...
Join Swamp Thing and his witch companion Briar as they face the pyromaniac Char Man, who possesses the ability to control flames! Plus, the barrier between worlds grows thin- and only Swamp Thing i...
The saga of one of DC s most unique characters continues in this collection of horror comics classics! Swamp Thing takes on monsters both human and inhuman in these stories, including Anton Arcan...
In these stories from the new six-issue miniseries, Swamp Thing receives an ominous warning and finds himself under attack from the forces of dark magic. These are more than just your average monst...
A lost epic from issues #140-150 is collected at last! The rug is pulled out from under Alec Holland as he awakens from a coma in a South African hospital. But are his visions of a shambling swamp ...
In these tales from SWAMP THING #161-171, a powerful force arrives on Earth to steal Swamp Thing's new elemental abilities. Then, the government sends Jason Woodrue to locate Swamp Thing in the Lou...
In this new collection, Swamp Thing is out of his element as he shepherds a lost boy through a blinding blizzard and other hazards of a strange, frozen tundra. In this touching and harrowing tale o...
The award-winning series collected at last, Sweet Heart is a bone-chilling, emotional horror story about growing up in a town where being 'chosen' by bloodthirsty monsters is an everyday risk. Foll...
Lullaby is a strong-willed, second-generation covert assassin, viewing the world through a black and white lens. Typically, she adopts a new look and identity for each mission before moving in next...
In these stories from SWEET TOOTH #1-12, meet Gus, a rare breed of human/animal hybrid who was raised in isolation following a pandemic. Now, with the death of his father, he's left to fend for him...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '