The fallout from THE MAN OF STEEL mini-series has Clark Kent looking at the world through new eyes...with new ideas about what Superman could and should do for the city of Metropolis and the planet...
Metropolis fears him-and The Daily Planet agrees. In this new paperback, the young Man of Steel must dodge public scrutiny and stop a monstrous threat to Metropolis - one that he somehow is the cau...
In 'Savage Dawn,' Superman is forced to join a super-fight club-and the stakes couldn't be higher. The Man of Steel must make a fateful choice: Can he risk exposing himself to the one thing that co...
Tucked away high in the Himalayas, a long dormant evil has made these snowy mountaintops its home. Helspont, a descendant of the ancient alien race of Daemonites, has enlisted an army of robots to ...
The epic secrets of Superman continue to unfold! A few months in space with his paternal grandfather, Jor-El, changed Jon Kent forever. With Jon now seeking help from his father, the Man of Steel m...
H'El has come to Earth in these stories from SUPERMAN #0 and 13-17! When a mysterious ghost from Krypton's past comes to Metropolis in hopes of finding the lost planet's last son, his arrival comes...
All around the Multiverse, Supermen are going missing- someone is collecting them! Joining forces, the collective of Men of Steel must find a way to escape their cells and defeat their captor. Plus...
Written by Joe Kelly, Jeph Loeb, Mark Schultz, J.M. DeMatteis, Stuart Immonen, and Jay Faerber; art by Ed McGuinness, Doug Mahnke, Kano, Yannick Paquette, Immonen, Pablo Raimondi, and various; cove...
Something is foul in Hamilton, and Batman and Robin are here to investigate! But Batman mysteriously disappears and one after another they start to go missing. Superman must save them all but can h...
In these tales from SUPERMAN #18-24 and SUPERMAN ANNUAL #2, the Queen of H.I.V.E. has placed Hector Hammond's thoughts in Superman's mind in an effort to control the Man of Steel. But the merging o...
The Kents' family road trip takes some strange and unexpected turns that will reveal a foreboding threat reaching out to touch their lives; you can bet that they're going to need a vacation after t...
In the wake of the Psi War, Lois Lane lies in a coma, unable to speak - but her newfound powers allow her to astral-project in times of need. It is just this power that brings the power-hungry crea...
It's a game of thrones on Apokolips as the lords of the dreaded world battle each other to claim its rule. Lex Luthor is summoned back to the warring planet, and he will need Superman to help him r...
Superboy meets his opposite, the son of the Man of Steel's most peculiar rival, Bizarro, in the conclusion to Peter J. Tomasi's incredible SUPERMAN run. When Superboy comes face-to-face with Boyzar...
Written by Jerry Siegel, Otto Binder and others Art by Curt Swan, Al Plastino and others Cover by Gary Frank Explore the Phantom Zone with these classics stories! Collects ADVENTURE COMICS #283,3...
Written by Jerry Siegel; ART BY John Forte, Wayne Boring and Curt Swan; COVER BY Jaime Hernandez Reoffered to coincide with the release of the BIZARRO COMICS HC, this unique trade reprints all 15 i...
Written by Greg Rucka and Geoff Johns Art by Matthew Clark, Rags Morales, Michael Bair and others Cover by Ian Churchill Collecting ADVENTURES OF SUPERMAN #633-638, plus the lead story from SUPERM...
Written by PAUL CORNELL Art by PETE WOODS and SEAN CHEN Cover by DAVID FINCH and JOE WEEMS When Lex Luthor finally regained control of LexCorp, he thought he had everything he wanted. But in BLACKE...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '