A murder in Gotham City sends Martian Manhunter on a quest to confront his past, while Tess Mercer is faced with the ultimate question. Plus, John Constantine gets involved in Zatanna's business an...
In this new collection of tales from BATMAN #229-244 and DETECTIVE COMICS #408-426, Batman returns to his roots as the Dark Knight Detective, operating on his own in the shadows of Gotham City. Wit...
Written by Various Art by Dick Dillin, Charles Cuidera and Sheldon Moldoff Cover by Dillin The 1950s adventures of The Blackhawks are collected for the first time in this new volume featuring stor...
Spinning off from the hit CW series are the continuing adventures of Clark Kent, a.k.a. Superman, in SMALLVILLE VOL. 9: CONTINUITY. Clark and Lois Lane try to enjoy a weekend getaway, but evil is m...
This value-priced title collects the entire 24-issue run of BLUE BEETLE from the 1980s, including the Beetle's battles against DC Universe villains Chronos and Dr. Alchemy. Includes appearances by ...
Raina Telgemeier's #1 New York Times-bestselling, Eisner Award-winning graphic memoir based on her childhood! Raina just wants to be a normal sixth grader. But one night after Girl Scouts she trips...
Written by Dan Jurgens and John Byrne Art by Jurgens, Byrne, Al Vey, Ty Templeton and others Witness the 1980s adventures of the time-traveling Booster Gold in this action-packed Showcase edition ...
Revealed here is the never-before-told tale of how the conflict between the gods began-from the assassination of Zeus, to the goddess Hel tricking Thor into attacking her own father Loki, to the de...
Written by Bob Haney Art and cover by Jim Aparo Enjoy over 500 pages of adventure with this collection featuring THE BRAVE & THE BOLD #109-134 as Batman teams with dozens of DC favorites inclu...
Ray, Ronnie, Vinnie, and Mikey (A.K.A. Smoove City) are four besties dreaming of boy band stardom. At the mall food court, there's lots of time for daydreaming. But all that changes when they final...
Kinuta is an aspiring actor with serious problems. He has serious debt with the mob and no way to pay it back. A loan shark offers him a solution - haul yakuza hits outside the city. But when wires...
Written by DAVE WOOD Art by JIM MOONEY & others Cover by JIM MOONEY The quirky series from HOUSE OF MYSTERY #156-173 is collected for the first time in this title introducing teenaged Robby R...
SNAKE EYES returns to Japan to re-join the Arashikage clan and team up with STORM SHADOW. Their target: the new COBRA COMMANDER! Will the most dangerous JOE turn his back on his loyalties and his f...
Written by DOUG MOENCH and others Art by JOHN BUSCEMA, TONY DEZUNIGA and others Cover by ROGER KASTEL Pulp fiction hero Doc Savage is back in this value-priced title collecting his 1970s black-...
Chuck Dixon (w) ' Robert Atkins (a & c) The deadliest JOE featured in his own title at last! Seeking justice for the deaths of his fellow Joes, SNAKE EYES heads to the top of the world and the...
Written by Bob Haney Art by Lee Elias, Alex Toth, Jack Sparling and Bernard Baily Cover by Bernard Baily One of the strangest comics villains ever stars in this volume collecting HOUSE OF SECRETS ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '