During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun. the most dangerous of the weapons, vanished. When the ...
The World's Mightiest Mortal is reborn in The New 52 in this incredible tale from JUSTICE LEAGUE #7-11, 0, 14-16 and 18-21! Young orphan Billy Batson has bounced from foster home to foster home, bu...
Traveling by secret railroad, Becky and Drake accompany an order of mysterious monks on a quest to bury General Hume's body on holy ground. But Malevolent forces spurred by a sinister necromancer s...
Written by Jeff Smith Art and cover by Smith Reoffered to coincide with SHAZAM: THE GREATEST STORIES EVER TOLD, this volume collects the award-winning 4-issue miniseries by Jeff Smith, the award-w...
The Six. A set of cursed pistols with the power to reshape the world. The Knights of Solomon will stop at nothing to possess this power. Captured, isolated, and tortured, Drake Sinclair is offered ...
Young orphan Billy Batson has bounced from foster home to foster home, but he's far from the ideal child. Brash and rude, Billy is a troubled teen that just can't seem to find a calling. But after ...
Together, Drake Sinclair and Becky Montcrief hold five of the Six-a set of pistols that can rewrite all of creation. This makes them targets for the living and the dead for the human and the inhum...
Written by Bill Parker, Dennis O'Neil, Elliot S! Maggin and others Art by C.C. Beck, Jack Kirby, Gil Kane, Barry Kitson and others Cover by Alex Ross An earth-shattering volume collecting stories ...
Our world has not always been this way. And our world may be different yet. Becky Montcrief embarks on a Ghost Dance to witness what the terrifying, reality-shaping power of the Six Guns have wroug...
When Billy Batson follows a mysterious stranger onto the subway, he never imagines he's entering a strange world of powerful wizards, talking tigers, kid-eating monsters, political intrigue and mys...
The Six - the cursed pistols that can destroy the world - have fallen into the wrong hands. Griselda the Grey Witch and her henchman Jesup Sutter now control the weapons. As they prepare to use the...
The 1970s adventures of Shazam continue, collected in color for the first time! This volume presents more of the hero's offbeat adventures, including 'The Strange and Terrible Disappearance of Maxw...
The gates of the Armageddon have been thrown open, and the world we know has been destroyed. Now, Griselda and her minions journey through the Realm of the Dead in search of the Devil's Workshop. G...
A surreal exploration in horror, SHE WOLF follows a teenage girl who believes she's been bitten by a savage werewolf. Soon after she begins to experience feverish nightmares that seamlessly bleed i...
Written by ROB WILLIAMS Penciled by BRIAN CHING Cover by MICHAEL KOMARCK The Son of Hulk conquers a new world! Though Ka-Zar has long ruled the Savage Land, a battle for dominance is coming, and Sk...
The second series of this surreal teenage tragedy veers away from season one's main character, Gabrielle, and focuses on her younger sibling Lizzie, who becomes jaded, rebellious, and downright ho...
Born in fire. Raised by monsters. Destined to smash! On an alien planet shattered by war, no one is stronger than Skaar - the savage Son of Hulk! But as a warlord and a princess spread chaos throug...
Before he became a superstar on AMAZING SPIDER-MAN, Dan Slott delighted readers with his sensational SHE-HULK run! Jennifer Walters is a gammapowered Green Goliath just like her Hulkish cousin, but...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '