Following The Joker's attack, Jason Todd finds himself lost in his own past. Kori and Arsenal set out to the far reaches of the globe to rescue him, but when they come face to face with Hugo Strang...
Featuring a BATMAN: ZERO YEAR tie-in, this action-packed volume finds the Outlaws in their toughest bind yet. Ra's al Ghul is back, the Outlaws are being held captive, and Jason Todd has lost his m...
Collecting issues #1-7 of the DC COMICS - THE NEW 52 series! The Red Hood is cornered by Green Arrow's rejected sidekick Arsenal and the alien Starfire - and they want him to lead them as a cri...
This new ACTION COMICS hardcover features President Superman, Nimrod the Hunter, The Forgotten Superman and much more! Plus: meet 'The Boy Who Stole Superman's Cape,' in a tale from Clark Kent's ...
Superman is becoming desperate to regain his powers in these stories from issues #48-52! The situation is dire, as he must rescue his fellow Justice Leaguers and save the lives of the soldiers faci...
In these stories from ACTION COMICS #41-47 and the Sneak Peek story, Clark deals with a society that no longer trusts him as he fights off a monstrous army that's trying to destroy Metropolis. Alon...
The Super Sons are on the run after discovering Superboy's dark destiny - and the Batman of Tomorrow has recruited the Teen Titans to stop them! But the reunion gives way to the big question: Is th...
Screenwriter and Eisner Award nominee Max Landis (Chronicle, American Ultra, ADVENTURES OF SUPERMAN) presents the seven-issue miniseries that chronicles Clark Kent's development into the archetypal...
Written by Jack Kirby Art by Kirby, Vince Colletta, and Mike Royer Cover by Kirby & Al Milgrom The Jack Kirby adventures continue in this final volume collecting JIMMY OLSEN #142-148 and #150...
The Man of Steel faces some of his greatest foes, including Zod, Lex Luthor, Bizarro and Brainiac, in these tales from the digital-first ADVENTURES OF SUPERMAN #6-10!
Leviathan is making its move on Metropolis, and they re looking to recruit Lex Luthor and his Legion of Doom to increase their power base! But will that be enough to take on Superman s city? Be...
A new power called the Red Cloud has taken over the city's underworld, and it's like nothing Superman has ever faced before. As he chases down the story, his mind is preoccupied by the absence of h...
(W) Brian Michael Bendis (A) Steve Epting, Yanick Paquette (CA) Steve Epting
The terror organization Leviathan has transformed from a Batman menace to a global DC Universe threat, and Clark Kent i...
Create delicious dishes-from desserts to pizza-that look like your favorite Pok mon characters with more than 35 easy, fun recipes. Make a Pok Ball sushi roll, Pikachu ramen, or Meowth mashed potat...
Meet the beginner Pok mon from every region in this fully illustrated storybook, with a bonus poster! Whether you're an experienced collector of Pok mon or just starting out on your journey, get to...
The new Pok mon are here, and kids gotta catch 'em all! This updated guidebook features the unique and mysterious new Galar region Pok mon from the hit new games for Nintendo Switch, Sword & Sh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '