Lady Mechanika's investigation into the murders of 'undesirable' children in Mechanika City triggers an unexpected reaction from her subconscious self. But are they truly lost memories finally surf...
After suffering a tragic loss, Lady Mechanika takes a trip to a small Mexican village just in time for their D a de los Muertos celebration. But the festivities turn truly deadly after the arrival ...
When a series of brutal murders linked to Mr. Lewis' past leads Detective Inspector Singh to Lady Mechanika's doorstep, the Inspector is finally forced to consider: is Lady Mechanika a crime-fighti...
Lady Mechanika's investigation into her forgotten past is overshadowed by her concern for Mr. Lewis when he becomes enamored of a beautiful and enigmatic young widow, whose own past seems disturbin...
Lady Mechanika accepts a job in Spain protecting a Bar n's son who was allegedly attacked by a demonic entity, but she quickly begins to suspect the young man's condition was actually caused by ill...
When all the men in Mancastle get eaten by a dragon, the women take over! Now the blacksmith's wife Merinor is King, Princess Aeve is the Captain, and the only remaining (and least capable) knight ...
It is 1220 AD, and the gears of the Albigensian Crusade grind on. When an alien spacecraft infested with a horde of bloodthirsty predators crash-lands in the remote wilderness of the French Pyrenee...
Fafhrd and the Gray Mouser have traveled the width and breadth of the land of Nehwon, in search of adventure and fortune. Now lost at sea, their ship drawn out on the Great Equatorial Current, thei...
Years ago, Fafhrd and the Gray Mouser turned their backs on the city of Lankhmar and the painful memories it held. But now, a deadly plague, spawned from a sorcerer's curse, sweeps through the stre...
What's to Love: From the writings of Jules Verne and H.G. Wells, to comics like The League of Extraordinary Gentlemen and Lady Mechanika, the detailed and imagination-fueled steampunk movement has ...
Sander Jorve thought that infiltrating the brutal Guard of Lantern City would help his family and his cause. He was wrong. After a chance run-in with the Emperor of the city, Killian Grey, Sander f...
It's up to Lara Croft and Carter Bell to stop a group of cultists from causing worldwide cataclysmic devastation! Ancient ivory artifacts hold the key to both salvation and destruction, and these r...
In his debut solo adventure, Larfleeze meets Laord of the Hunt, a pandimensional cosmic entity that believes all living things are prey - and he's out to turn the universe into his own private hunt...
In these stories from issues #6-12, Larfleeze has become the embodiment of a power battery. Having been defeated by his once-undead Corpsmen, Larfleeze is locked away in a dungeon to serve as the r...
Lifelong nerd Pete Ford's been living two lives. In one, he's a cool kid on the tennis team, and in the other he's Lord Blackmane in the South Haven Action Roleplaying Club. Can Pete keep up both, ...
A new Annihilation event threatens the cosmos! The war to end all wars is here, and the consequences will be grave for the Guardians of the Galaxy, S.W.O.R.D. and the royal couple of the united Kre...
The sheen of Hollywood's Rome is blasted away for this gritty, unflinching tale of an unsung commander in Caesar's Legions. In 52 BCE Gaul, Caesar's forces lay siege to the barbarian stronghold of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '