In this latest trade paperback collecting JLA #36-46, the team is up against a new, deadly Injustice Gang led by Lex Luthor. And then, Ra's al Ghul continues his quest to save Earth from its inhabi...
Written by Grant Morrison and Mark Waid; Art by Howard Porter, John Dell, and others With Superman, Batman, Green Lantern, Wonder Woman, the Flash, Martian Manhunter, and Aquaman as members, the J...
In these tales from JLA #47-60 and JLA: HEAVEN'S LADDER, Batman's betrayal and expulsion from the group leads to a loss of trust in the team! How can Superman, Wonder Woman, Green Lantern, The Flas...
Written by Grant Morrison, Mark Waid and others; Art by Howard Porter, Mark Pajarillo and others In this collection, Batman, Superman, the Flash, Wonder Woman and the rest of the JLA face a multit...
With Wonder Woman's Lasso of Truth severed, the very concept of truth has been fractured - and the Justice League must contend with a world redefined by the dreams and fears of the human race. Then...
Written by Grant Morrison; Art by Howard Porter, John Dell, and others In this trade paperback, the Universe's greatest heroes face two deadly threats that could mean both the end of the Justice L...
The JLA must make a gut-wrenching decision: to maintain neutrality in a galactic conflict with their old foe Kanjar Ro or interfere in foreign politics by conducting a preemptive strike of its own....
Written by Mark Waid; Art by Howard Porter, Drew Geraci and others Batman's greatest rival, Ra's al Ghul continues his quest to save Earth from humanity by thinning the ranks of the human populace...
In this collection of JLA #94-106 and SECRET FILES 2004 #1, the team is under attack from a coven of vampires known as the Circle-and it's only a matter of time before one of them will fall! And th...
Written by Mark Waid; Art by Bryan Hitch, Paul Neary and others The JLA has always been a team of superheroes that have relied on each other to defeat insurmountable odds. But with Batman's betray...
In the wake of IDENTITY CRISIS, the JLA decides the time has come to tell Batman that they stole part of his memory. But the League is attacked by the Secret Society of Super-Villains-out for venge...
Written by Mark Waid, Chuck Dixon and Scott Beatty; art by Bryan Hitch, Mike S. Miller, Darryl Banks, Cliff Rathburn, Paul Neary, Dave Meikis, and Wayne Faucher; cover by Hitch and Neary In stores ...
Written by Joe Kelly; Art and Cover by Doug Mahnke and Tom Nguyen This creative team's first foray into JLA territory is now collected in a trade paperback reprinting JLA #61-65! A foreign mission...
Written by Joe Kelly, Art by Doug Mahnke, Tom Nguyen, Yvel Guichet and Mark Propst; Cover by Mahnke A 160-page trade paperback collecting the first half of the 'Obsidian Age: The Hunt for Aquaman'...
Written by Joe Kelly; Art by Doug Mahnke, Tom Nguyen, Yvel Guichet, Mark Propst, Lewis LaRosa, Al Milgrom, Dietrich Smith, Darryl Banks, Sean Parsons, and Wayne Faucher; Cover by Mahnke Concluding...
Written by Joe Kelly and Rick Veitch; ART by Darryl Banks, Wayne Faucher, Doug Mahnke, Tom Nguyen, Duncan Rouleau and Aaron Sowd; COVER by Mahnke and Nguyen In stores April 7. In this trade paperb...
Written by Joe Kelly Art by Doug Mahnke & Tom Nguyen Cover by Mahnke The Burning arrives in this thrilling trade paperback collecting JLA #84-89! The surviving members of the JLA unravel the se...
Written by John Byrne & Chris Claremont Art by Byrne & Jerry Ordway Cover by Byrne The legendary creative team of John Byrne and Chris Claremont - reunited! This trade paperback collects t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '