In these stories from GREEN ARROW #17-24, a mysterious villain called Komodo knows Oliver Queens's secrets and uses them to rob Oliver of all his wealth and his company. Now on the run from this se...
The barriers between earth and the realms of power are weakening and the government is becoming more and more concerned with the recent activities of the Dark Horde. The Horde moves in secret among...
Unwilling to let another city suffer the same fate as Seattle, Green Arrow kicks off a quest to hunt down the Ninth Circle across America! To stop disaster before it can happen, the hot-headed Oliv...
The creators of Grimm Fairy Tales and Return to Wonderland bring you a dark new addition to the Grimm Universe. Pan never wanted to grow up and now he's found the key to immortality and a way to ru...
In these stories from issues #25-31, Green Arrow discovers that his stranding on a desert island was not just an accident - and there are sinister forces at work behind it all! The Queen family is ...
Death is a natural part of life but what happens when it goes rogue? A new horror enters the Grimm Universe and it's one whose name is spoken in hushed tones and fearful whispers. Keres, the Goddes...
In this final GREEN ARROW volume written by acclaimed writer Jeff Lemire, Seattle is under siege and Diggle's in the grip of crimelord Richard Dragon and his Longbow Hunters! Collects GREEN ARROW ...
The world faces a gathering storm that threatens to drown it in darkness. The only hope to stop the coming evil rests on an unlikely hero: a Kansas farm girl named Dorothy Gale. Unbeknownst to Dor...
After leaving Seattle following an epic confrontation with his nemesis Eddie Fyers, Ollie wanders to Canada in search of finding himself again as a stunt coordinator on a Hollywood film being shot ...
The creators of Grimm Fairy Tales and Return to Wonderland bring you a dark new addition to the Grimm Universe. Pan never wanted to grow up and now he's found the key to immortality and a way to ru...
With the Ninth Circle crippled by Green Arrow and the Justice League, the Emerald Archer returns to a Star City ripe for a resistance. But Ollie Queen has one pesky thing to deal with first: his tr...
A rogue princess named Aisling teams up with Blake, a fallen Wonderland knight, and Bolder, a dwarf banished from his home, in order to protect the realm of Myst from the dark shadows of its past. ...
Seattle's in for a shake-up when Green Arrow crosses quivers with a new vigilante 'hero' dubbed the Citizen, who's hell-bent on exposing the corrupt and criminal one-percenters operating in the Eme...
Sela, Robyn Hood, Red Riding Hood, Cross, Helsing and Shang are some of the most powerful beings in the Grimm Universe and together, they will become the REALM KNIGHTS. Brought together to stop an...
In these stories from issues #35-40, Ollie finds himself back in Seattle on a mission from a mystery woman. But Green Arrow can hardly catch his breath, as he finds new allies and a new mission. Wh...
The Age of Darkness arrives as the evil Dark Queen and her husband finally rule over Earth and all four realms that surround it. Humanity is learning why she is called the Dark Queen. People are dy...
The Emerald Archer's world will be forever changed with a mystery six months in the making as the box that could destroy the Justice League is opened! But first Ollie will have to keep villains at ...
Following the epic and shocking events of Grimm Fairy Tales #100, the Age of Darkness has descended upon the Grimm Universe! The Dark Queen successfully merged Earth with the surrounding realms of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '