Fugitives. Rebels. Newlyweds. Amalia and Randy have played many roles in order to survive. Now, they must become unlikely leaders in the fight against a new cartel, who unleash monsters on their en...
Randy and Amalia have struck the first blow against the supernatural cartel Los Queridos. As the couple arms themselves for war against monsters, they must also deal with becoming parents of a chil...
A cartel war has erupted in Veracruz with Randy and Amalia-as well as the future of humanity-caught in the crossfire. What will happen when ancient monsters, a submarine, and a drug lord named El D...
The best-selling video game franchise arrives with a blast! This story bridges the gap between the Lightmass Bombing at the end of the first Gears of War game and the start of the second game. Foll...
The newest volume based on the best-selling Epic Games franchise is here, collecting issues #7-13 and bridging the gap between the first Gears of War game and the second!
The best-selling Epic Games franchise continues with these tales from issues #14-24 featuring the story 'Dirty Little Secrets' from best-selling author Karen Traviss that bridges the gap between th...
From Gears 5's brand new Escape mode, follow a whole new squad of soldiers with nothing to lose on a pulse-pounding mission, and dive deep into their story for the first time ever. After successf...
Written by SCOTT BEATTY Art and cover by MIKE HUDDLESTON After a scary visit to Sk8-Gra-La, Gen 13 stops over in a small town ruled by the villainous Fearsmiths, an evil team intent on stopping our...
The newest volume based on the best-selling Epic Games franchise is here in trade paperback, collecting issues #7-13 and bridging the gap between the first Gears of War game and the second!
Introducing Gemini, a superhero whose identity is so secret, even he doesn't know what it is! Dan Johnson is just a normal guy with a normal job...or so he thinks. What he doesn't know is that a se...
Written by Adam Warren; ART by Yanick Paquette, Ed Benes, Rick Mays, Lee Bermejo, and various; COVER by Adam Warren In stores April 2. Adam Warren's groundbreaking run on Gen13 continues (after th...
Written by Gail Simone Art by Talent Caldwell & Matt 'Batt' Banning Cover by Caldwell Collecting the first six issues of the new series! Meet Caitlin, Sarah, Roxy, Bobby, and Eddie - outcast t...
Written by Gail Simone Art by Carlo Barberi, Alvin Lee, Sunny Lee and Drew Geraci Cover by Barberi & Geraci Collecting issues #7-13 of the hit series! I.O. finally catches up with the rogue G...
Written by Simon Oliver Art and cover by Carlo Barberi The team heads to New York City for a little rest and relaxation. But when they find their dreams coming true in the Big Apple, Caitlin becom...
Written by Scott Beatty Art by Mike Huddleston and Dan Hipp Cover by Mike Huddleston The heroes of Gen13 attempt to rebuild their shattered world in this new collection featuring issues #21-26. Af...
America, 2020. Three young hackers with nothing to lose. A secretive scientist with a plan. One final job. What happens when you're young, poor, angry, and get superpowers you never asked for? Mult...
Meet the newest member of Generation Hope: Sebastian Shaw?! When Hope and company investigate an unaccounted-for mutant reading in Pakistan, they come across a full-grown mutant with no memory bein...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '