Get ready for a wild alternate-universe, steampunk epic starring Donald Duck, Mickey Mouse, and the Disney gang in an entirely new world. Welcome to Feudarnia-part pirates' cove, part space station...
The hugely popular, award-winning game is now a full-color adventure for everyone to read and enjoy! Our jump-inclined hero Doodler has landed in a mysterious wintry world - and an inhospitable one...
Written by KEITH GIFFEN Art by MATTHEW CLARK, RON RANDALL and LIVESAY Cover by MATTHEW CLARK These new adventures find the Doom Patrol facing off against a pandimensional wrecking crew who have c...
Written by KEITH GIFFEN and BRIAN KEENE Art by MATTHEW CLARK, RON RANDALL, KEITH GIFFEN and AL MILGROM Cover by MATTHEW CLARK In this latest DOOM PATROL volume collecting issues #14-21, the team's ...
In these tales from DOOM PATROL #19-34, the world's strangest heroes have left behind almost every vestige of normality. Shunned as freaks and outcasts, the Doom Patrol faces mystifying threats tha...
A blenderized reimagining of the ultimate series of the strange, DOOM PATROL combines elements from classic runs, new directions and things that could not be. Our entry point is Casey Brinke, a you...
This new printing of the first collection of Grant Morrison's DOOM PATROL run includes issues #19 - 25 of the series, including the restoration of three story pages omitted from the original printi...
Flex Mentallo, Robotman, Rebis, Crazy Jane and more are back to twist minds and take control. The most prevailing question in Vol. 2? What is S**t, and why is everyone eating it? Cliff doesn't like...
Written by Grant Morrison; Art by Richard Case and John Nyberg; Cover by Brian Bolland The long-awaited second collection of superstar writer Grant Morrison's groundbreaking run on DOOM PATROL, t...
Written by Grant Morrison Art by Richard Case, Kim DeMulder, Kelley Jones and others Cover by Brian Bolland The World's Strangest Heroes continue their adventures in this third volume collecting G...
Written by Grant Morrison Art by Steve Yeowell, Jamie Hewlett, Mark Badger and others Cover by Christopher Moeller A new chapter begins for the World's Strangest Heroes with MUSCLEBOUND, collectin...
Written by Grant Morrison Cover by Brian Bolland Art by Richard Case, Stan Woch, Ken Steacy, Philip Bond and Mark McKenna The collection of comics savant Grant Morrison's legendary run on DOOM PAT...
Written by Grant Morrison Art by Richard Case, Stan Woch and others Cover by Brian Bolland Legendary writer Grant Morrison (ALL STAR SUPERMAN, BATMAN) finishes his fractured remake of this 1960s mi...
In this second helping of Silver Age Doom Patrol adventures, the world's strangest super-team investigates the mystery of the blue stone monkeys that are driving men to murder! Plus, General Immort...
Written by KEITH GIFFEN Art by MATTHEW CLARK, JUSTINIANO & LIVESAY Cover by MATTHEW CLARK The first issues of The Doom Patrol's new series are collected as the team deals with a black hole and ...
Something is amiss in the DC Universe. Following the events of DC Universe: Rebirth and Batman/The Flash: The Button, Geoff Johns and Gary Frank reunite to rewrite the past and future of the DC Uni...
The epic conclusion to the critically acclaimed Doomsday Clock by the renowned team of writer Geoff Johns and artist Gary Frank. The truth behind DC Universe: Rebirth is revealed, and the final fat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '