Whose side are you on? In the aftermath of the Stamford tragedy, Wolverine makes it his personal mission to take down the man responsible: the explosive Nitro! But as soon as he begins his hunt, Lo...
CLASSIC G.I. JOE VOL. 11 continues the original run of A REAL AMERICAN HERO, including issues #101-110, featuring stories like 'The New Guard,' 'Amazing the Welkin,' 'Hero of the People,' and 'Appa...
Written by MARC GUGGENHEIM, PETER DAVID, FABIAN NICIEZA & DAVID HINE Penciled by HUMBERTO RAMOS, DENNIS CALERO, STAZ JOHNSON, YANICK PAQUETTE & HOWARD CHAYKIN Cover by HUMBERTO RAMOS As Civ...
Larry Hama, Herb Trimpe (w) o John Statema, Rod Whigham, Herb Trimpe, Andrew Wildman (a) o Jonboy Meyers (c) CLASSIC G.I. JOE VOL. 12 continues the original run of A REAL AMERICAN HERO, featuring ...
Written by DAVID HINE Penciled by YANICK PAQUETTE Cover by JUAN DOE Enough is enough! The tension between the X-Men, the 198 and the O*N*E* has finally reached a breaking point. As CIVIL WAR rips a...
Larry Hama (w) ' Andrew Wildman and Rurik Tyler (a) ' Jonboy Meyers (c) The end of Larry Hama's original run on A Real American Hero is drawing near! Now sporting their own Ninja Force, Drug Elimi...
Written by ZEB WELLS Penciled by STEFANO CASELLI Cover by JIM CHEUNG As the public turns against Marvel's heroes, the gears of CIVIL WAR threaten to crush Brian K. Vaughan's Runaways. But when Alla...
Classic G.I. Joe Volume 14 continues the newly re-colored run of 'A Real American Hero' with issues #135-145. Is Scarlett joining COBRA? What are Megatron and Cobra Commander up to as they join for...
What's to Love: We've all been Clarence at one point. He's an optimistic, nine-year-old kid who sees the best in everyone and is happy to play the day away with his best friends, Jeff and Sumo. Wri...
The original run of Marvel's G.I. JOE: A REAL AMERICAN HERO comes to a conclusion. Issues #146-155 are collected in this final volume of CLASSIC G.I. JOE.
Originally ending at issue #155, long-time G.I. JOE scribe Larry Hama and artists Agustin Padilla and S L Gallant pick up the story where it left off. Collects issues #155 1/2-165.
Larry Hama picks up the storyline from the original G.I. JOE: A Real American Hero. The hunt for the Blue Ninjas rages on all sides. The JOEs go to Comic-Con as a new enemy that may share a history...
Larry Hama picks up the original storyline from G.I. JOE: A Real American Hero. In Benzheen, Darklon and Colonel Faroud want to test out their newly acquired nuclear device. Stalker leads a team to...
Picking up where the classic series left off, longtime fans can continue following the adventures of their favorite characters from the legendary toy line of the 1980s. As the turmoil in Sierra Gor...
Steve Englehart (w) ' Joe Staton (a) ' Michael Golden (c) The fourth volume of Classic Jurassic Park stories continues with Return to Jurassic Park #1-4. When a U.S. soldier is found floating, dead...
John Byrne (w & a & c) The original John Byrne's Next Men gets re-packaged and re-released as a full-color trade paperback! Starting with the prequel story 2112 and continuing with JBNM is...
Written by Chuck Dixon Art and cover by Andy Smith From the pages of the miniseries RED SONJA/CLAW: THE DEVIL'S HANDS comes the solo adventures of the cursed hero! Claw finds himself working as ...
In the first six issues of this new Vertigo series, meet Astrid Mueller, the enigmatic leader of a giant self-help organization. Journalist Chloe Pierce's fianc committed suicide after reading Ast...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '