In this thrilling collection from BIRDS OF PREY #1-8 and the RAVENS one-shot, Oracle and Black Canary investigate a vicious slave trader, run into deadly female mercenaries, take on the Kobra crime...
The Anarchist League of Scientists dive deeper into the Onion than ever before. Now veterans of inter-dimensional travel, the team begins to realize how damaging their actions are on the fabric of ...
Following the catastrophic final jump of the Pillar, the last Dimensionaut is stranded in the furthest reaches of space, adrift on the wreckage of his former self. Before he can reclaim his mantle ...
In this second BIRDS OF PREY collection new villains threaten to expose Black Canary's dark secret, and the Court of Owls sets its sight on the team! Plus, the girls bring an injured Poison Iv...
In these stories from BIRDS OF PREY #12-21 and NIGHTWING #45-46, Black Canary and Catwoman accidentally catch a boom tube to Apokolips, where they must outwit Lashina and face the wrath of Darkseid...
Grant McKay attempts to rescue his team from the evil of the Withering Woods, but his presence threatens to unravel a peace treaty between the world's gods and cost his daughter a hard earned happi...
The Birds of Prey lose one member but gain another in these tales from issue #13-17 and BATGIRL ANNUAL #1, all while the team itself is pulled apart by personal demons and a traitor in their midst.
The Eververse is collapsing under its own weight. The Dimensionauts, a ragtag collection of heroes, scientists, and anarchists from countless alternate realities, must band together and head toward...
The traitor in the Birds of Prey shows her face in these stories from issues #18-24 and 26 and TALON #9. And both Basilisk and the Court of Owls come back from team members' pasts to haunt the Birds!
The Anarchist League of Scientists are scattered to the cosmic winds. Abuse of the Pillar's power has gnawed at the very foundation of reality, as all that ever is, was, and will be is falling in o...
The Birds find a new benefactor and a new mission: to take down Ra's al Ghul! But when Black Canary confronts the Demon's Head, he makes her an offer that could save her husband! Will she take him ...
Sometimes our lives are boiled down to one moment, one choice. This is that moment for Grant McKay. The Anarchist League of Scientists charges forward for one final adventure as RICK REMENDER and M...
For the Rhodes family, losing their son was the most devastating thing that could have occurred... but it couldn't prepare them for what happened when he returned. Skybound's newest hit turns fanta...
A young fur trapper flees her overhearing family only to get lost ina dreamlike winter wilderness that harbours a cosmic threat. The year is 1887 and a storm brews. Eulalie Dubois has spent her en...
Fugitives from the law, Brennan will need all the survival skills Mikey learned in Terrenos to stay alive. But something has followed Mikey back, that's strong enough to tear the brothers apart. Co...
Fugitives from the law, Brennan will need all the survival skills Mikey learned in Terrenos to stay alive. But something has followed Mikey back, that's strong enough to tear the brothers apart. Co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '