Robin and Franky have been captured by CP9 and locked in the courthouse on Enies Lobby. The Straw Hats and Franky's crew must join forces if they want to save their friends. But before they can res...
As the adventures continue on Punk Hazard, Luffy decides to strike up an alliance with Trafalgar Law. But can he convince the rest of the Straw Hats to go along with it? And will this new team be f...
Hankering for a fight, Luffy's got a jump start on the battle to rescue Robin and Franky before they're sentenced by the Navy's court at Enies Lobby. With the Straw Hats and Franky's Family banded ...
(W/A) Eiichiro Oda We're excited to announce the most ambitious manga speed-up we've ever done, featuring a most wanted pirate story, One Piece. Starting in January 2010, we will release 30 volumes...
Sanji, Usopp and Franky are on their own against the Navy as the rest of the Straw Hats hurry to catch up to the speeding Sea Train. But freeing Robin from the clutches of CP9 won't be an easy task...
By Eiichiro Oda With the epic Paramount War now over, the scene shifts back to when a young Luffy first met Ace. Luffy, Ace and their friend Sabo get into all types of trouble as they grow up in a...
To stop a Demon-level crisis, Saitama and company head toward the action. However, even Class S heroes prove to be no match for the Deep Sea King! In order to protect the good citizens, our heroes ...
The CCG never thought that taking down the Rosewald family would be easy and, as expected, the casualties are piling up. Numbered among the wounded is Haise Sasaki, whose critical injuries leave hi...
In a world where most of the earth has become a harsh desert, the Rainbow Council of the Peace Corps has a growing crisis on its hands. No. 5, one member of a team of superpowered global security g...
Sen Takatsuki's newest novel has hit the stands and a video of her admitting to being a Ghoul has gone viral! And if that news hasn't done enough to shake things up, the contents of her book are so...
The Qs Squad once again proves its worth by going undercover to collect vital Ghoul information, allowing the CCG finally move forward with a massive eradication campaign. But this strike pushes th...
The Monster Association has kidnapped Tareo, the boy who admires Garo, and now Garo finds himself plunging headfirst and alone into the heart of the Monster Association's hideout. Meanwhile, the He...
Shy Ken Kaneki is thrilled to go on a date with the beautiful Rize. But it turns out that she's only interested in his body--eating it, that is. When a morally questionable rescue transforms him in...
The Batman: The Joker War creative team of James Tynion IV and Jorge Jimenez continue their epic run with Gotham City on the brink of a violent evolutionary path and the danger level to Batman and ...
As Gotham celebrates surviving Fear State, Batman retreats alone into the darkness. But when he learns of a mystery involving Batman Inc., it forces the Caped Crusader to leave Gotham for a brand-n...
Written by Chuck Dixon, Alan Grant, Dennis O'Neil, Doug Moench, and Christopher Priest; Art by Barry Kitson, Mike Wieringo, Matt Haley, Jim Balent, Tommy Lee Edwards, Kelley Jones, Graham Nolan, Vi...
The Court of Owls is a criminal secret society that has controlled Gotham City for centuries, led by some of the city's wealthiest and most influential families. They employ deadly trained assassin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '