Written by JEFF PARKER Penciled by GABRIEL HARDMAN & CHRIS SAMNEE Cover by CARLO PAGULAYAN Someone has come to ATLAS looking for answers to some very strange questions, and on his trail is a da...
Written by JOHN BROOME Art and cover by MURPHY ANDERSON In a post-apocalyptic future, the Atomic Knights protect the surviving citizens against threats of all sorts in tales from STRANGE ADVENTURE...
In a hidden fortress near the North Pole, the greatest heroes of a past age live secluded from the world that rejected them. But when their benefactor - a mysterious scientist known only as the Pro...
This is the conclusion. Did you read the first four? If so, you'll want this issue like you want air. If you haven't, well, there's not much to be done with you.
The untold tales of Atomic Robo are, uh, told! At last! Featuring Dr. Dinosaur, Sparrow, Nikola Tesla, Bruce Lee, monsters, commie bots, comic shop owners, and more!
In this Eisner-nominated series, Atomic Robo, the world's greatest steampunk hero, battles Nazis, giant ants, clockwork mummies, walking pyramids, Mars, cyborgs and his nemesis, and Baron von Helsi...
(W) Brian Clevenger (A) Scott Wegener Atomic Robo lands on the front lines of World War II against the science freaks and devastating weird weaponry of Nazi Germany - from invincible walking tanks ...
(W) Brian Clevinger (A) Scott Wegener In 1926 H.P. Lovecraft comes calling to warn Atomic Robo of imminent doom. But the Shadow From Beyond Time escapes into the future, intersecting with our world...
(W) Brian Clevinger (A) Scott Wegener Atomic Robo faces an invasion from the Vampire Dimension, finds a giant kaiju monster attack in the heart of Tokyo, detours to the South Pacific to battle wits...
Forget volume 1 - this is the perfect place to start your Atomic Robo adventures, since every collection stands alone in any reading order. In this tale, Robo is the only hope to save astronauts tr...
Invented by Nikola Tesla in 1923, Atomic Robo went on to be a soldier, a scientist, an entrepreneur, and an explorer whose adventures span the globe. This one begins, if you couldn't guess from the...
Invented by Nikola Tesla in 1923, Atomic Robo went on be a soldier, a scientist, an entrepreneur, and an explorer whose adventures span the globe. This one begins in the South Pacific. The year is ...
Baron Heinrich von Helsingard is poised to conquer the Old West with his invincible army of automatic soldiers and the war zeppelin Basilisk. Atomic Robo, Doc Holliday, and U.S. Marshal Bass Reeves...
Occupied Manchuria, 1938. Atomic Robo is volunteered for a new secret mission to track down China's top quantum physicist, who has been captured by the Imperial Japanese Army to develop a super wea...
What's left of humanity lives in fear for their lives in this exciting, terrifying manga that's a number one bestseller in the U.S. and Japan. Humankind is down to just a few thousand people who li...
Written by Mark Millar, Joe Casey, Warren Ellis, and Paul Jenkins; art by Chris Weston, Frank Quitely, Cully Hamner, Georges Jeanty, Garry Leach, Trevor Scott, Karl Story, and Ray Snyder In stores ...
Written by Robbie Morrison Art and cover by Dwayne Turner & Sal Regla The Authority's struggle to change the world takes on a new chapter in this trade paperback collecting issues #6-10! The A...
At last, the original run of THE AUTHORITY is collected in hardcover! First, the new team battles a nation of super-powered terrorists and stops an invasion from a parallel world. Then, the tea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '