When there's trouble, you know who to call--the Titans! Cyborg has his hands full between the Solace synth uprising and villains wreaking havoc in Detroit, so he'll need the help of some old friend...
Joining the Justice League is a goal for any superhero, but what happens when a quest for membership takes a sinister turn?Join Starman, Metamorpho, and Warlord as they look to prove themselves wor...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
Part three of five in Batman: Outlaw--the biweekly Detective Comics event! Under the scorching Gotham sun, a showdown at high noon will determine who walks away...and who's carried away. Catwoman f...
The World's Strangest Heroes meet the wildest, weirdest teen tornado: Beast Boy! In Garfield Logan's first comics appearance, see how he encountered the Doom Patrol and showcased his amazing powers...
Rion finds himself deep inside Edenwood and immediately on the run from the demon military, which consists of armored tank divisions and patrolling beasts with razor-sharp teeth. Rion sees the beau...
After the arrival of the Stillness last issue, the alien speedsters begin traveling around the world, with Max Mercury watching their every move. Meanwhile, Wally encounters another former foe who'...
After the arrival of the Stillness last issue, the alien speedsters begin traveling around the world, with Max Mercury watching their every move. Meanwhile, Wally encounters another former foe who'...
After the arrival of the Stillness last issue, the alien speedsters begin traveling around the world, with Max Mercury watching their every move. Meanwhile, Wally encounters another former foe who'...
Ever since Dark Crisis, Oliver Queen has been lost in time and space, separated from his loved ones. And now he knows why and is pissed off. Does he choose revenge or to finally be reunited with hi...
Ever since Dark Crisis, Oliver Queen has been lost in time and space, separated from his loved ones. And now he knows why and is pissed off. Does he choose revenge or to finally be reunited with hi...
Ever since Dark Crisis, Oliver Queen has been lost in time and space, separated from his loved ones. And now he knows why and is pissed off. Does he choose revenge or to finally be reunited with hi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '