Father and son are at last reunited after the Warworld Saga ripped them apart!In the aftermath of Superman’s epic Warworld Revolution, the Man of Steel is back on Earth and stronger than he’s ever ...
Clark Kent visits Japan as Superman, traveling the country in pursuit of Meshi! What is Meshi? A new villain? A new ally? None of those! It's all about restaurants and exciting new food as Superman...
Required reading for fans excited about the upcoming television series PARADISE LOST, announced by James Gunn as part of the first chapter of the new DC Universe media slate!The wait is over, and t...
With the disappearances of children in the Fire Nation capital, Avatar Aang and his friends are doing everything they can to find out who-or what-is responsible. Aang and Zuko must work together to...
Team Avatar faces their most dangerous foe yet as the bender vs. non-bender conflict turns into an all-out war in this action-packed conclusion to the Imbalance arc! While Aang grapples with a lif...
Aang and Team Avatar race to resolve rising tensions between benders and non-benders before a town is torn apart! There's something fishy going on in Cranefish Town, and it's up to Aang, Katara, S...
Fire Lord Zuko and Earth King Kuei arrive in the Southern Water Tribe amid protests of Gilak's imprisonment. While the leaders hold council to solidify Malina and Hakoda's unification plans, Gilak ...
After attempting to kidnap Katara and Sokka, Southerner Gilak leaves a haunting note for Hakoda: 'Soon you will see the truth, chieftain'. The vow leaves everyone on edge--including Katara, who rem...
In these stories from SWAMP THING #43-50, Swamp Thing's quest for self-discovery comes to its shattering conclusion. A harbinger of doom awakens an evil beyond comprehension, bringing together John...
In this classic issue, the Caped Crusader and Boy Wonder have their first encounters with the Clown Prince of Crime--The Joker--and a cruise-ship cat burglar known as the Cat--who would later be kn...
In this classic issue, the Caped Crusader and Boy Wonder have their first encounters with the Clown Prince of Crime--The Joker--and a cruise-ship cat burglar known as the Cat--who would later be kn...
In our time-twisting final issue, Mystery Inc. meets Batman Beyond! Can the retired Batman and his protege, Terry McGinnis, send our crime-stoppers back from the future? Maybe, but first they'll ha...
When mysterious monsters are abducting Gotham citizens, Batman will have to team up with his archnemesis—The Joker—to protect his city.The Joker will go to any lengths to get Harley Quinn back afte...
Father and son. Bruce and Damian. Batman and Robin. From Batman vs. Robin to Knight Terrors, a lot has happened to the Dynamic Duo, but now they are back together and ready to fight crime in Gotham...
Father and son. Bruce and Damian. Batman and Robin. From Batman vs. Robin to Knight Terrors, a lot has happened to the Dynamic Duo, but now they are back together and ready to fight crime in Gotham...
Father and son. Bruce and Damian. Batman and Robin. From Batman vs. Robin to Knight Terrors, a lot has happened to the Dynamic Duo, but now they are back together and ready to fight crime in Gotham...
Father and son. Bruce and Damian. Batman and Robin. From Batman vs. Robin to Knight Terrors, a lot has happened to the Dynamic Duo, but now they are back together and ready to fight crime in Gotham...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '