SUPERSTAR CREATORS TAKE JEAN GREY'S LEGACY TO FIERY NEW HEIGHTS! After the events of the Hellfire Gala, Jean's life is in shambles. Mutantkind is in dire straits - and there's nothing this founding...
SUPERSTAR CREATORS TAKE JEAN GREY'S LEGACY TO FIERY NEW HEIGHTS! After the events of the Hellfire Gala, Jean's life is in shambles. Mutantkind is in dire straits - and there's nothing this founding...
SUPERSTAR CREATORS TAKE JEAN GREY'S LEGACY TO FIERY NEW HEIGHTS! After the events of the Hellfire Gala, Jean's life is in shambles. Mutantkind is in dire straits - and there's nothing this founding...
SUPERSTAR CREATORS TAKE JEAN GREY'S LEGACY TO FIERY NEW HEIGHTS! After the events of the Hellfire Gala, Jean's life is in shambles. Mutantkind is in dire straits - and there's nothing this founding...
SUPERSTAR CREATORS TAKE JEAN GREY'S LEGACY TO FIERY NEW HEIGHTS! After the events of the Hellfire Gala, Jean's life is in shambles. Mutantkind is in dire straits - and there's nothing this founding...
Giorno Giovanna, Bruno Bucciarati, and the surviving members of the gang have found themselves in the presence of the Boss, and his Stand ability appears to be invincible. After a long fight across...
Tensions are high as the Goodwill Event between the Tokyo and Kyoto campuses of Jujutsu High approaches. But before the competition can even begin, a couple of Kyoto students confront Fushiguro and...
Cthulhu is close to waking from his long prison of sleep. The keys to his awakening have been found and all but two have been collected. Avril Williams knows her power as a witch makes her special ...
Cthulhu is close to waking from his long prison of sleep. The keys to his awakening have been found and all but two have been collected. Avril Williams knows her power as a witch makes her special ...
Cthulhu is close to waking from his long prison of sleep. The keys to his awakening have been found and all but two have been collected. Avril Williams knows her power as a witch makes her special ...
Cthulhu is close to waking from his long prison of sleep. The keys to his awakening have been found and all but two have been collected. Avril Williams knows her power as a witch makes her special ...
Last issue! The confrontation between father and son is inevitable! However, not even the gods know who will triumph and who will rest forever. It is said that sometimes life is harder than any pun...
Sprout continues to bait Dillinger and his high-priced thugs into one death trap after another throughout New York City. But when the bedlam spills into Sprout's warehouse bunker, will she, Serena,...
Two of the most popular Planeswalkers in Magic: The Gathering history- fan favorite vampire Sorin Markov and the incomparable necromancer Liliana Vess, come together for a team-up that's not to be ...
KRAVEN UNLEASHES THE BEASTS! When Kraven abducts Lockjaw at the same time a local scientist mixed up with A.I.M. goes missing, it's up to Throg the Frog of Thunder, Redwing the Falcon, Chewie the C...
KRAVEN UNLEASHES THE BEASTS! When Kraven abducts Lockjaw at the same time a local scientist mixed up with A.I.M. goes missing, it's up to Throg the Frog of Thunder, Redwing the Falcon, Chewie the C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '