A high-flying, WW1 adventure story that’s an intimate portrait of love and war—and a meditation on the dangerous level of trust required in both romance and aviation. As Zeke and the Pinkertons ...
A high-flying, WW1 adventure story that’s an intimate portrait of love and war—and a meditation on the dangerous level of trust required in both romance and aviation. As Zeke and the Pinkertons ...
WE ALL FALL DOWN! Captain Marvel meets the challenge of a lifetime. When a few gloom and doom teenagers tell the Captain that heroics are a waste of energy on a dying planet, she sets out to prove ...
WE ALL FALL DOWN! Captain Marvel meets the challenge of a lifetime. When a few gloom and doom teenagers tell the Captain that heroics are a waste of energy on a dying planet, she sets out to prove ...
WE ALL FALL DOWN! Captain Marvel meets the challenge of a lifetime. When a few gloom and doom teenagers tell the Captain that heroics are a waste of energy on a dying planet, she sets out to prove ...
WE ALL FALL DOWN! Captain Marvel meets the challenge of a lifetime. When a few gloom and doom teenagers tell the Captain that heroics are a waste of energy on a dying planet, she sets out to prove ...
WE ALL FALL DOWN! Captain Marvel meets the challenge of a lifetime. When a few gloom and doom teenagers tell the Captain that heroics are a waste of energy on a dying planet, she sets out to prove ...
WE ALL FALL DOWN! Captain Marvel meets the challenge of a lifetime. When a few gloom and doom teenagers tell the Captain that heroics are a waste of energy on a dying planet, she sets out to prove ...
TO SAVE THE FUTURE! The Children of the Vault are back, and they are determined to be humanity's salvation! But not everything is as it seems, and every utopia has its costs. What is the motivation...
TO SAVE THE FUTURE! The Children of the Vault are back, and they are determined to be humanity's salvation! But not everything is as it seems, and every utopia has its costs. What is the motivation...
TO SAVE THE FUTURE! The Children of the Vault are back, and they are determined to be humanity's salvation! But not everything is as it seems, and every utopia has its costs. What is the motivation...
TO SAVE THE FUTURE! The Children of the Vault are back, and they are determined to be humanity's salvation! But not everything is as it seems, and every utopia has its costs. What is the motivation...
ROBERT E. HOWARD'S LEGENDARY CONAN IS BACK IN A NEW TALE OF BRAVERY AND HEROISM! CONAN THE BARBARIAN FCBD EDITION LEADS INTO THE DEBUT ISSUE! Years after the battle of Venarium, a weary CONAN ret...
Undoing the Afterlife's doom will be no easy task, and Ellie will have to try anything she can-and the corpse of her occultist uncle may be the key. However, fans can expect some unexpected and he...
After the death of Ellie's uncle Alfie, an infamous magician and occult detective, the 72 devils of the Ars Goetia are mysteriously freed from their infernal realm. It's now up to her to track down...
The Man Without Fear's painful past! Matt Murdock has an incendiary mystery to solve, but he might end up getting his fingers burned! Then, terror has a new name as Daredevil faces the daughter of ...
It's 1987. Marcus Lopez hates school. His grades suck. The jocks are hassling his friends. He can't focus in class. But the jocks are the children of Joseph Stalin's top assassin, the teachers are ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '