Liesel Van Helsing and Julie Jeckyll are back from Neverland but very far from home as they find themselves embroiled in a new, and very bloody, conflict with a hidden sect of ancient and powerful...
Liesel Van Helsing and Julie Jeckyll are back from Neverland but very far from home as they find themselves embroiled in a new, and very bloody, conflict with a hidden sect of ancient and powerful...
Liesel Van Helsing and Julie Jeckyll are back from Neverland but very far from home as they find themselves embroiled in a new, and very bloody, conflict with a hidden sect of ancient and powerful...
Liesel Van Helsing and Julie Jeckyll are back from Neverland but very far from home as they find themselves embroiled in a new, and very bloody, conflict with a hidden sect of ancient and powerful...
Filled cover to cover with some of the most groundbreaking art in present day comics, the second installment of this enthralling series sees Thacker and Ferris jump from 2090 Copenhagen to 1938 Naz...
Filled cover to cover with some of the most groundbreaking art in present day comics, the second installment of this enthralling series sees Thacker and Ferris jump from 2090 Copenhagen to 1938 Naz...
Filled cover to cover with some of the most groundbreaking art in present day comics, the second installment of this enthralling series sees Thacker and Ferris jump from 2090 Copenhagen to 1938 Naz...
ROBERT KIRKMAN & LORENZO DE FELICI's new shared universe continues here! After the jaw-dropping reveal in the debut issue, everything Darak and Solila thought they knew about the Sacred Ring'...
ROBERT KIRKMAN & LORENZO DE FELICI's new shared universe continues here! After the jaw-dropping reveal in the debut issue, everything Darak and Solila thought they knew about the Sacred Ring'...
ROBERT KIRKMAN & LORENZO DE FELICI's new shared universe continues here! After the jaw-dropping reveal in the debut issue, everything Darak and Solila thought they knew about the Sacred Ring'...
Out on their own, danger lurking around every corner, our ragged band of survivors tries to live long enough to reach Washington D.C... but at what cost? Collects THE WALKING DEAD #55-60. RETAILER ...
While the crew of the Merry Beet hide at a cafe in town from the horror around them, they do the worst thing imaginable during an alien invasion-split up! The familiar and mundane become weapons o...
SHE'S BACK! Genesis once again walks the island she ruled for millennia - with the Annihilation Staff in her hand. But what is in her heart? Is the return of the Mother of Arakko to be celebrated -...
SHE'S BACK! Genesis once again walks the island she ruled for millennia - with the Annihilation Staff in her hand. But what is in her heart? Is the return of the Mother of Arakko to be celebrated -...
SHE'S BACK! Genesis once again walks the island she ruled for millennia - with the Annihilation Staff in her hand. But what is in her heart? Is the return of the Mother of Arakko to be celebrated -...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '