It's all coming to a head as the vampire biker gang tells Danny and his friends that their superhero days are over and they have to become bloodthirsty murderers just like them. If they refuse? The...
SERIES FINALE The God Machine awakens. Lines are drawn. The fate of two worlds hangs in the balance. And Christopher makes one final, impossible choice.
Miles Morales is Peter Parker’s friend, super-hero namesake, crimefighting ally and…sidekick?! No way! Peter has dragged Miles to “Take Your Sidekick to Work Day,” and Miles is not amused — they’re...
Ahoy, matey! Set sail for adventure with this Little Golden Book inspired by the popular Disney Parks attraction Pirates of the Caribbean!Climb aboard and get ready for an epic adventure. Readers w...
Moon is on her way to deliver a rare Pok mon to Professor Kukui in the Alola region when she meets his good friend Sun, a courier entrusted with a special Pok dex. Sun offers to safely deliver Moon...
THIS MONTH'S COVER ART: Two Great Publishers! THIS MONTH'S THEME: D.I.Y. Month! PREVIEWS is your ultimate guide to comics, graphic novels and pop-culture merchandise available from your local comic...
The Punisher’s war has evolved — and it’s time for a new volume of his war journal! Three thrilling tales explore Frank Castle’s updated modus operandi through some of his deadliest missions yet! F...
Closing out the miniseries strong with a bold, action-packed image from Jonboy Meyers himself, an artist who has contributed to everything from Spider-Man and X-Men to Spawn, The Flash, and even Su...
Trevor Richardson delivers his final installment in this series of Zelda-inspired variants with a tribute to the fan-favorite "Wind Waker." Quested fuses the attitude of Hellboy and the fantasy-ad...
MINISERIES FINALE Home is finally within Eva and Kelly's grasp, but this last leap will take everything they've got. Will their relationship survive the journey home? And, more importantly-will the...
After Rick denied his friend request, hyper tech-bro Glug Vronksy took it personally and imprisoned our hero in fancy space jail. Meanwhile, Rick-less, slightly losing his mind, and somehow working...
DESTINY STRIKES YOUR FAVORITE X-MEN DUO! Krakoa is on a precipice. Destiny alone can see what's coming - but the precog cannot act. For that, she'll need her adoptive daughter, Rogue. Husbands nee...
Who is Vya of Brightstars? "The spiritual successor to Calexit... Matteo Pizzolo returns to dystopian political thrillers with a new series set in a revolutionary future America... a hyper-extrapol...
SABRETOOTH TAKES HIS DESTINY INTO HIS OWN CLAWED HANDS! The powers that be condemned SABRETOOTH to the pit for breaking the rules of Krakoa. But now he's free - and ready to show the world you can'...
JOURNEY TO THE ASTRAL PLANE - TO SAVE THIS ONE! ORPHAN-MAKER'S armor keeps his powers contained. You do NOT want to open that armor. Okay, DR. BARRINGTON'S opened the armor. SABRETOOTH and the EXIL...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '