Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
For ten thousand years, warbands of Chaos Space Marines have waged near-constant war on the galaxy that cast them out. Once the defenders of humanity, the Heretic Astartes long ago pledged themselv...
Like the questing tendrils of some impossibly vast monster, the Tyranid hive fleets push deeper into the galaxy with every passing day. For every swarm destroyed by desperate defenders, another thr...
The xenos mercenaries known as Kroot roam the galaxy in kinbands – family-like clans who live, train, and fight as one. Make your kinband proud with this set of themed Kill Team dice.This set inclu...
The crew of Imperial Navy vessels are trained for boarding actions with a variety of specialised equipment. Now you, too, can use this specialised Imperial Navy Breacher dice set to ensure victory ...
The appetite of the Drukhari for captives is insatiable. They inflict pain, misery and horror not only because they relish such sadism – savouring the feverish agonies of other creatures as a gourm...
Merciless destroyers of temples and monuments, the Jade Obelisk are a menace to all who do not worship their malevolent god – a mysterious change-augur known as the Speaker in the Stone. Blasphemou...
Datacards make it simple to keep track of your rules in the heat of battle. This deck contains quick-reference cards for Stratagems, Regimental Orders, and Psykana psychic powers – ideal for keepin...
In the merciless society of the Beasts of Chaos, only the mightiest rise to power. These are the Beastlords – hulking killers who command through intimidation and brutality, and delight in sinking ...
The Beasts of Chaos are the purest embodiment of primeval violence. These braying killers surge out from their wilderness lairs in vast herds, intent on carnage and desecration. Ever since the dawn...
The Gloomspite Gitz are cunning and vindictive in the extreme, their deranged grotty minds forever spinning up fresh tricks and vicious ploys. Dismiss the cackling cruelty of the grots, the hungry ...
As the battles under the Gnarlwood intensify, warbands struggle to establish control over even the smallest areas of the rootmaze. A canny strategist knows that the answer lies in doughty fortifica...
A Curseling is a powerful warrior-mage imbued with daemonic power through a conjoined, spell-moulding homunculus known as a Tretchlet. Important leaders of rituals in Arcanite cults, these two-face...
Agents of the House of Blades favour vehicles that are just as fast, deadly, and elegant as themselves, screaming across the ash wastes on customised skimmers and jet-bikes. Escher gangers ride wit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '