The rules you need to deploy Scout Squad operatives in games of Kill Team
Contains datacards for each operative, plus ploys and more
Also includes 10x Universal equipment cards
The rules you need to deploy Mandrakes in games of Kill Team
Contains datacards for each operative, plus ploys and more
Also includes 10x Universal equipment cards
A complete kill team of nightmarish Drukhari Mandrakes
Unleash 10 otherworldly shadow-assassins from the outer depths of the Dark City
Includes a sheet of 38 tokens for use in games of Kill Team
A complete kill team of Nemesis Claw Chaos Space Marines
Unleash 10 twisted and sadistic killers of the Night Lords Legion
Includes a sheet of 39 tokens for use in games of Kill Team
Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death ...
Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death f...
Thanquol is fuelled by an addiction to warpstone and delusional self-confidence, remarkable even for a Skaven. While most of his plans go awry, he has become a master at spinning disasters to his a...
Warlock Galvaneers are connoisseurs of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovato...
A Warp-Grinder is an arcane reality-boring machine. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these...
Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarr...
Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine. Eventually t...
Brood Terrors are among the most hideous aberrations of the Clans Moulder. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they ...
An Arch-Warlock crouches at the head of every Skryre clan. They are masters of lethal science, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, tec...
A terrifying strike force of elite agents of the Ordo Malleus, led by the uncompromising Inquisitor Coteaz
A core force of 24 multipart plastic Imperial Agents miniatures
Save money compared t...
Hunt the witch, and purge the heretic with this zealous Battleforce
A core force of 33 multipart plastic Imperial Agents miniatures
Save money compared to buying the contents individually
Bring all the action of Warhammer 40,000 into the claustrophobic tunnels of spacecraft
Loads of updated missions bring the rules up to date with the current edition
Includes 55 thematic Detach...
Secret acolytes who guard the Imperium from the shadows
Builds six Agents, plus a floating Tome-skull
Includes a dizzying variety of options for you to personalise your retinue
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '