The rules you need to deploy the Brood Brothers in games of Kill Team
Contains datacards for each operative, plus ploys and more
Also includes 10x Universal equipment cards
The rules you need to deploy the Corsair Voidscarred in games of Kill Team
Contains datacards for each operative, plus ploys and more
Also includes 10x Universal equipment cards
A complete kill team of sneaky and stabby Ork Kommandos
Unleash a mob of 10 cunning Ork infiltrators, a Kommando Grot, and an explosive Bomb Squig
Includes a sheet of 38 tokens for use in game...
A complete Kill Team of xenos-tainted Astra Militarum soldiers
Unleash 10 Brood Brothers, including a range of specialist operatives
Includes a sheet of 39 tokens for use in games of Kill Team
Warpspark Clawpacks are formed when the teeming multitudes of the Clans Verminus are wielded alongside the volatile war machines of the Clans Skryre. The Clanrats serve to die at a Grey Seer’s disc...
Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition. They take warped pride in the monster...
Rat Ogors are rabid war-mutants created by grafting nimble Skaven to the muscled bulk of ogorkind through strange flesh-crafting, sorcery and infusing them with warpstone shards. These misbegotten ...
Stormvermin are easily identifiable by their relative bulk and aura of malice. Hand-picked from the most promising spawn of the litter – usually due to devouring many of their brood-mates – they ar...
The Acolyte Globadiers of the Clans Skryre are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing. They are tinkers, miners, and munitionists, who...
Krittok Foulblade is canny and cruel in equal measure, with a profound instinct for where his minions' deaths can best serve him. This same cold and calculating mindset is extended by the Clawlord ...
A zealous band of Imperial Agents miniatures, perfect for starting or expanding an army
A complete Combat Patrol force of 33 multipart plastic miniatures
Save money compared to buying the cont...
Unleash a powerful Inquisitor of the Ordo Hereticus onto the battlefield
An uncompromising leader for Imperial Agents in games of Warhammer 40,000
Suffer no fools and purge heretics with aplomb
A mini diorama of a hero straight out of Warhammer fiction
The lone crusader Celestian Sacresant Aveline wields the holy blade of Saint Arabella
Makes an ideal centrepiece for your collection,...
31 Imperial Agents datasheet cards keep your rules, stats, and abilities close to hand
Includes special datasheets for use in Combat Patrol games
Persecute the enemies of the Imperium with ext...
Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale battles that are fast, tactical, and different every ...
The Mortal Realms have been wounded. Warpflame irrevocably scours the land, and those places not stripped to nothingness are overrun with starving rodents. Many claim this is the beginning of a new...
The Ogor Mawtribes are nomadic empires of brutish juggernauts that range across the lands, raiding and pillaging to appease their insatiable hunger. Iron-fisted Tyrants lead young and bullish Glutt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '