Blood Angels Captains are mighty warriors, possessed of tactical and strategic genius. In keeping with their Chapter's culture, they go to war clad in finely wrought artificer armour and wielding a...
The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies they call upon the Blo...
Eversor Assassins are berserk killers fuelled by unstable chemical stimms. They are unleashed as hurricanes of bladed destruction, weapons of terror and annihilation, set loose to murder not only ...
Your guide to collecting and gaming with the ominous forces of the Inquisition, Assassins, Deathwatch, and more
128 pages loaded with rules, evocative artwork, and loads of background material
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While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comr...
The Adepta Sororitas are the armed wing of the Imperial faith. They defend the Emperor's cathedrums, chapels, and holy shrines from the heretic, the mutant, the witch, and the alien. Encased within...
Kroot Lone-spears are grizzled mercenaries who range far ahead of their kindreds, or solitary wanderers who prefer the wilds and the company of beasts to their fellow Kroot. Mounted upon colour-shi...
Krootox Rampagers are terrifying skirmish cavalry, combining the aggression and agility of juvenile Krootox mounts with the vicious skill and cunning of a Kroot rider. Rampager packs strike fast at...
Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore und...
10 Aeldari Striking Scorpion aspect warriors for your games of Kill Team and Warhammer 40,000
Armed for melee, with stylised armour, chainswords, shuriken pistols, and their infamous helmet-moun...
10 close-range fire support troops for your Space Marines
Ideal for burning away hordes of enemies and flushing out dug-in opponents
Pyreblasters unleash torrents of flame, scorching targets t...
This small brush (S Base), ideal for basecoating features a blend of synthetic and sable bristles, and holds a fine point allowing you to reach those tricky areas and achieve a great result.
Keeper of Secrets is a Greater Daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode...
Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Fur...
he Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master, ...
Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name. Formal records of their exploits are not a...
The Tyranid hive fleets are rapacious alien swarms that flow from beyond the galactic fringe to devour all life. When the Tyranids attack they do so in unstoppable numbers, unleashing nightmarish b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '