The Lords Kakophonist derive pleasure from auditory stimuli. Such is their singular obsession with emitting lethal sonic destruction that their entire bodies have been agonisingly sculpted to furth...
Tormentors go to war clad in garish power armour, clutching over-ornamented boltguns. They form the core of many Emperor’s Children warbands. Consumed by ego and desire, Tormentors are aggressive f...
The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything ...
The Emperor's Children worship the Chaos God Slaanesh and give indulgent praise to their fell deity with every ostentatious conquest. With fusillades of explosive bolts, waves of sonic force, and s...
“Only in Death Does Duty End”The claiming of war trophies by victorious forces has been commonplace for millennia. While in centuries past, these souvenirs may have taken the form of flags, art, we...
Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mort...
None fight with more grim determination than the battle-brothers of the Dark Angels, who are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a shadowy obsess...
The industrial world of Bheta-Decima is collapsing, its surface ravaged by the burning debris and tainted inhabitants of the space hulk Gallowdark. In the ensuing chaos, a Magos Biologis sends an u...
This multipart plastic kit builds one Space Marine Lieutenant, a trusted officer of his Chapter's ranks. He comes with multiple weapon options – his left hand grips a heavy bolt pistol, a plasma pi...
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civ...
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if ...
The ranks of the Astra Militarum feature countless regiments drawn from the planet of Cadia – or mustered in the gate world's fallen image. These born soldiers are held by many as the ideal Imperia...
Commissars are ruthless officers embedded throughout the Astra Militarum, charged with maintaining the morale, discipline, and loyalty of their regiment. With the power to summarily execute any sol...
The Astra Militarum are the backbone of the Imperium's largest armies. They are the men and women who hold the line, a bulwark standing between Humanity and a nightmarish galaxy of horrors. Amongst...
Amongst the storied regiments of Cadia, the Kasrkin are lauded as the elite of the elite. These special operatives are trusted with more potent weaponry, such as high-powered hot-shot lasguns, and ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '